Wardenfall, our first, is a free sword fight up a torch lit castle that runs in your browser and ends in one to two hours.

You wake up in a prison cell. The way out is up through the castle, one room at a time, and the Warden is waiting at the top.
Light and heavy attacks, block, dodge, and a posture bar on both sides of the fight. Shrines to rest and level up between rooms. Keyboard, gamepad or touch. It has been playable since July 2026 and we patch it nearly every day.




Our second game is a zombie tower defense roguelike. Four survivors hold one neighbourhood: fortify it by day, defend it by night, and whatever the horde breaks stays broken. There is no public build yet.
Nine greater boons to win in Challenge Mode, the shrine becomes one skill tree, touch controls designed for thumbs, new fireball and force push effects, and a Warden you can read.
Read the notes →Swinging blades in the corridors, spike traps that stand down once a room is cleared, props that stop arrows at their real height, and a mobile HUD rebuilt on the desktop's carved plaques.
Read the notes →Before a single design decision, the second game got a repository, two deploy environments and a landing page. Why we build the road before the house.
Read the post →The games are free. If you want to chip in for hosting and tools, here is how.