Small games you can actually finish.

Wardenfall, our first, is a free sword fight up a torch lit castle that runs in your browser and ends in one to two hours.

Wardenfall: a hooded knight with sword and shield in a torch lit hall, two armoured enemies by the red carpet ahead and a portcullis behind them

Wardenfall

You wake up in a prison cell. The way out is up through the castle, one room at a time, and the Warden is waiting at the top.

Light and heavy attacks, block, dodge, and a posture bar on both sides of the fight. Shrines to rest and level up between rooms. Keyboard, gamepad or touch. It has been playable since July 2026 and we patch it nearly every day.

More about Wardenfall

Wardenfall, over a hooded knight's shoulder: two armoured enemies close in across the great hall, one raising a blade Wardenfall: a hooded knight beside a glowing shrine pedestal topped with a blue orb, in a dim stone room Wardenfall: the Warden, a horned beast, charging across the torch lit arena at a hooded knight
The Rot Hunters test build, top down: four lettered crew tokens hold a highlighted building while a line of fire runs from one of them to a zombie coming down the street
In development

The Rot Hunters

Our second game is a zombie tower defense roguelike. Four survivors hold one neighbourhood: fortify it by day, defend it by night, and whatever the horde breaks stays broken. There is no public build yet.

How a run works

From the devlog

All posts

The games are free. If you want to chip in for hosting and tools, here is how.